Wednesday, July 20, 2011

Aloha Business Association Logo

Me, Josh and another Sam came togeather near the end of the school year and worked to create a logo for the Aloha Business Association. Not long ago, the logo was publicly shown and announced as the official logo. So I figured what better to do than post it here on my blog!



You can read the announcement article about it here.

Tuesday, July 12, 2011

"Data" Concept Art #2

By request, I'm uploading a progression of my game "Data"s main character up to this point.
For those who missed the first post, "Data" is the working name for a original action/platforming game I've been drawing up for nearly a year now (Both in writing and on paper), and I am currently trying to design the main character.


^ These were the very first drawings of the character, and were just doodles on scrap grid paper. This is the "Kirby with actual hands" I was talking about in post 1, But with ears.


I had scrapped the ears in favor of arms at this point. This form was easy to draw and easy to animate, but after drawing him with real legs, I realized that this wasn't the path I wanted to go with and tried messing with other body forms.


^ At first, I tried a compromise between the 2 forms: Ears and arms. But it was quickly apparent to me that by giving him ears, I made the top of his head look like he's wearing Underwear. I decided that I wanted too many features for it all to be on one sphere, so I gave it a body and abandoned the ninja suit. Originally, the jagged line was just a pattern on his belly, but I thought it would be more creative if that was hair. In order to keep him from appearing bland, I gave him curling hair and a little bit sticking out over his head. The long nose was another attempt to make his head an interesting shape rather than a circle with eyes. I played with it a little, but liked the one on the top right the most and added some changes from there.


^ This is the last form that he was in before his current one. Notice how the ear lobe touches the edge of the ear, and that his hair is pointy and not rounded like in the current version. I also made his hair more 'ratty, worn' looking in this version, but it seemed pretty redundant and not really attractive, so it was scrapped. I also, for some reason, thought that I should give him whiskers and keep the curly hair. The curly hair is now gone in the final version.

So, let me know what you think if you like. This will probably be the last update on DATA at least for a few weeks.

Saturday, July 9, 2011

'Data' Concept Art #1

This Blog hasn't been updated in a little while, so I figured I'd drop in and upload something to make me seem like I'm doing something with my summer time... :P

For a little less than 8 years now, I've been creating computer games. None of the work I've published has actually been original concepts because I wanted to get a grasp on learning the fundamentals of using code. But over the past year or so I've been drawing up game characters, mechanics, stage designs and other stuff, and I haven't shared it with anyone. At least, until now. :P



Here is one of the many drawings for a game I'm currently calling "Data" (Pronounced "Dah-Tuh", not "Dae-Tah") That I'll be continuing to work on in the coming years. What you're seeing here is some concept art of the main character, who's been revised 4 times over his development. He used to be something like Kirby, except with a ninja suit and actual hands. :P
(Before anyone says it, yes, his hand is backwards on the bottom one. I noticed just as I inked it :X)

I apologize that some of it is inked and some is not (My ink pen died while inking these!) And If you're wondering what animal he's based on... There is no 1 animal. He has something like the mane of a Lion, whiskers (Were inspired by cats), A Curly tail (Inspired by my Pug), and a long snout (Inspired by Doberman dogs) and long ears (Inspired by Foxes).

Anyway... Give me feedback on this if you want, while I work on my Studio Art project....
(So...why did I post this again? :S )